


Let's break down all the settings available in the activator system. There doesn't seem to be a limit to how many activators you can add, but any more than five will start to run off of the interface. If you want to add several different activators, you can do that by selecting "Add Activator." You can remove an activator by selecting "None - Remove Activator" as the activation type. These timings can of course be adjusted to taste. Now, whenever Dpad down is pressed and held for longer than 0.15 seconds, every 0.9 seconds therafter it will pulse an additional Dpad down event until the input is released. We'll leave the "Repeat Rate" at it's default value, 0.9 seconds. We will, however, set "Hold To Repeat (Turbo)" to "On": We'll also leave "Long Press Time" on the default value, 0.15 seconds.

This is what will trigger the special behavior.īy default, the activator's binding is set to the original input (Dpad Down), which we'll leave because that's what we want. So first thing's first - let's select "Long Press" as our activation type. Selecting that, we see this menu, and select "Show Activators."įrom here we are taken to the activators menu and have a variety of settings at our disposal: So here we are in the configuration menu for said hypothetical RPG - the Dpad is already properly bound, but we want to add an activator to the "Dpad Down" input: Have you ever played, say, a menu-driven RPG and gotten frustrated that you had to repeatedly push "down" to scroll through a list of hundreds of items, one at a time?Īctivators let you define simple macros like, "If I hold DOWN for 1 second, repeat DOWN every 0.1 seconds thereafter until release." Ta-da! Now you can scroll through that list in a jiffy just by holding down the button, even though the developers never implemented it! Setup instructions for the VR arcade modelĪctivators are a powerful tool for controlling how, when, and how often an input responds to you. Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
